You have been invited to the National Pie Throwing Competition. The judges will rank you on how well you throw pies in their faces. You'll throw pies over obstacles as you attempt to strike the judge's "pie hole". Mobile Possible (not very friendly though). Made for GOAT R1 Only the editor is made. No official Levels Yet. Accuracy is experimental (for some reason scratch and turbowarp have different wildly different accuracy readouts (0 should be the most accurate) and I need to fix that). Instructions: - Turbowarp Recomended: https://turbowarp.org/1324620236?fps=60 Do not turn on 'high quality pen' as that will break the pixel effect. In the editor: - Click on the center of a block to select it. - Drag click the center of a block to move it around. - Pull on corners to stretch the block. - The orange circle has a line pointing out of it showing the direction. Pull on the line to change that direction. - Drag click on the background to move the camera. - The Play button in the top right corner plays/resets the player. - The pause button (that shows up after you play) switches back to editing mode. - The plus button adds a block at 0, 0 after choosing from a block or slope. - When a block is selected, the block state and delete buttons show up. Block states: Normal, Bouncy, and Spring. - Save and Load your level code using the buttons a quarter up from the bottom right corner. In play mode: - Aim and throw the pie. - The bobbing arrow shows how strong the throw is (further = stronger). - There is also a range bar (I didn't know which one to choose). All code and art by me. Updates: - v.1.0 (current) - Main menu, Collision Editor (Block Placing and Removing, Block Stretching and Moving, Block State Editing, and Save/Load Codes), and Movement (Block and Slope Collisions, and Bounce/Spring Block States). - v.1.1 (halfway there) - Better Main Menu, Levels, Level Menu, and Working Goal. Possibly a Settings Menu. - v.1.2 (some time in the future) - Visual Editor (Texture Placing, Rotating, and Scaling) and Goal Textures.