The collision detection is now more lenient than before. Because it's more forgiving, the courses are also more difficult. Otherwise, it's the same as before. Series↓ https://scratch.mit.edu/studios/3634444/projects/
turbowarp.org/1325037339?fps=250&hqpen (4ms tick) turbowarp.org/1325037339?fps=166&hqpen (6ms tick) turbowarp.org/1325037339?fps=142&hqpen (7ms tick) On higher fps, this level becomes near impossible. To counter this, the moveTick slider helps to delay the refresh rate of the ball movement to make it as easy as it would be on 30 fps. It is set to default at 33 milliseconds. Also, I buffed the starting and nerfed the ending to make it more balanced :p although it was quite obvious that in the original ending it should be impossible to play it normally unless you use teleportation tech.