If you find a bug or something that needs to be tweaked please report your discovery to me! ——————————To Play——————————— The variables at the start are preset to a starting number, play around with them and see what they do! When you press start, there are many different little beings that are curious and want to see what the blob in the middle is (it kills them). Over time they learn to avoid it and look from a distance.
In this project I have taken into account something called natural selection. Natural selection means that the beings in this simulation that are weaker normally die before reproducing, this leaves the stronger and smarter ones with better eyesight. I have used this by coding each individual being (Which is just a clone) and making them have a random amount of eyesight, speed, and smartness. ———————What Naturally Happens——————— In the simulation, the beings tend to filter out ones that have to much or too little of one of these qualities, so over time the averages for these qualities become the same thing no matter what you set it to in the first place. For example, in the end, the average eyesight usually goes to ~60 no matter what you set it to in the start. And the IQ tends to go to ~42.