Player 1: AD to move left and right, W to jump, S to crouch ZXC to select Items (or kits, in the KIT gamemode) E to use an item's Primary Attack. Q to use an item's Secondary Attack. R to use an item's Final Attack. F to parry an Anomaly's projectile (only in the Anomaly gamemode.) Player 2: ←→ to move left and right, ↑ to jump, ↓ to crouch JKL to select Items (or kits, in the KIT gamemode) O to use an item's Primary Attack. P to use an item's Secondary Attack. M to use an item's Final Attack. I to parry an Anomaly's projectile (only in the Anomaly gamemode.)
All items have a Primary Attack, most items have a Final Attack, and some items have a Secondary Attack. If an item's attack doesn't work, that is because it is on cooldown. An item will be grayed out if all of it's attacks are on cooldown. All Final Attacks will be put on a cooldown (30 secs) at the start of the round. Inspiration from Super Smash Bros. Ultimate and Item Asylum (on Roblox). Some sounds from Breathing Simulator 2 by @The_Updator_Extras In the Anomaly Gamemode, some Anomalies cannot be fought and must be waited out. Other Anomalies can be killed, but to do so, you must parry (see controls) their projectiles. An Anomaly can take damage if it has a health bar above it. Some Anomaly projectiles are unparryable. Each Trumpet (or difficulty classification) comes with it's own music, so all anomalies of the same Trumpet share the same music, with the exception of Sans, who has his own music. Thanks to @Abloxxer35 for making the assets and attacks for the Branding firewall Sword. In the KIT gamemode, the Alpha test kit is based off of the fact that there was a (relatively long) point in development where you could only get Gramfeld. Item Notes (IMPORTANT!!) The Mercy Clock will play a noise for about 4 seconds, and if the player who used it received no change in health from when the noise started to ended, all players will lose. The Iron Lung's Primary Attack is to increase air by 1 (up to 5). It's secondary attack is to release a burst of wind that pushes opponents away, but uses up 1 air and can only be used with more than 0 air. The Soda Can (Moderator Gamemode exclusive) works by generating a bigger explosion each time it is shook. It's Secondary Attack is to shake, and it's Primary Attack is to throw it. No shakes results in no explosion, and four shakes results in a Tsar bobm-esque explosion, as well as everything in between. It can only be shaken up to 4 times. North Korea's Primary Attack cannot save you from death.