Feel free to use this in any of your projects, but give credit to me (Vlad9407) # Created with STween 1.2 STween is a tween engine built in scratch by Vlad9407, aiming to replicate the tweens from Adobe Animate in scratch, to hopefully allow for faithful recreations of adobe animate animations (such as BFDI)!. The tween block features 9 inputs, which are given details about here : - Tween Style = Allows the user to type an ease function's name in order to use it. If an invalid one is typed or none, it will default to classic ease. This version of STween supports four tween styles : 1. Quad Ease In - Simple ease in function where the sprite starts out very slow and accelerates it's motion speed. 2. Quad Ease Out - Simple ease out function where the sprite starts out fast and decelerates it's motion speed. 3. Quad Ease In/Out - A combination of the two quad ease functions, beginning slowly and then accelerating until it gets to the middle point of it's path, where it starts slowing down. 4. Classic Ease - Allows the user to input a value in "Input 1" to control the tween ease. A value of 0 will result in the same functionality as a glide block. A value below 0 will result in an ease in effect and a value above 0 will result in an ease out effect. Values above 100 or below -100 will result in a cool bounce back effect! :D This tween was used heavily in BFDI. 5. Cubic Ease In/Ease Out/Ease In Out - Same as quad, but the effect is stronger (ease in starts slower but accelerates at the end faster, ease out decelerates faster but is faster at the beginning) 6. Quart Ease In/Ease Out/Ease In Out - Same as cubic, but stronger. - Steps = Determines how many frames the tween will take. - Start X, End X, Start Y, End Y, Start Dir, End Dir, Start Scale, End Scale = Determine the starting and final position, rotation and size. - Input 1 = Only has effect in the classic ease, where it determines the ease amount. # RELEASE NOTES : -1.0 - Initial Release -1.1 - Added Simple Tween that gets rid of the start X, start Y etc. stuff and also modifies the names a bit. A tween block that supports brightness has been added aswell, for any variation of that it should be fairly easy to make your own 1.2 - Some bug fixes, the create clone block now avoids scratch's x, y and size limitations better, test animation (for newbies to mess around with), new logo, cubic and quart eases, frying pan rig (experimental rigs feature for people that don't want to have to place and position each limb and facial feature for a character constantly, though decent scratch coding knowledge is required to make a rig) If you're going to use STween, give credit!!