TUTORIAL +press space to summon the unit (currently project only has melee units) +Click on the unit to attack +press 1 to kill all unit +press 2 to clear/delete all unit CHANGELOG | v1.0-motion, target and animations +when cursor gets close, unit will chase, when it gets too far from cursor, unit will give up and stand still until the cursor gets close again +when unit gets close to cursor, it will attack. if cursor is still nearby, unit will move towards it to continue attack. If cursor is out of reach, unit will chase it +animations are smooth and costumes won't be confused when new action interrupts ongoing action (ex: if unit dies while attacking, it will only focus on the death animation instead of perform both animations simultaneously, which would cause the unit to perform actions erratically and confusingly) +(most) units has two types of death animations: "lying down 90%, kneeling 10%" +corpses will disappear after 30 seconds (i like to keep them because they make the battlefield scene more interesting) +there are few other features, but I can't remember them all :v
code & animations by @rivelli6y sword from stick empire game latest update: v1.0-27/5/2026 note: -this is test project, not a game -animations in here are custom animations (by me), not animations based on the original game -please give me credit if you use anything from this -thanks!