12623 i gave up making this halfway through, maybe i or someone else can continue it later there's only so much you can learn about h-frictions from an introduction project, so i recommend exploring earlier h-frictions stories and studios to get a feel for what exactly is going on here also see https://scratch.mit.edu/projects/954134036/ (another introduction-style project for h-frictions, gives a better understanding of old h-frictions than this project does) recommended further viewing: the things by @dumbcars the things by @ey-ye https://scratch.mit.edu/projects/572395141/ (iconic story that set the tone for h-frictions) https://scratch.mit.edu/projects/1324557314/ (explains how to make new lore in h-frictions) https://scratch.mit.edu/studios/25601873/ (the very first h-frictions story) https://scratch.mit.edu/projects/824160680/ (40 minute h-frictions movie in the classic style of stories) https://scratch.mit.edu/projects/1204490733 (100 minute h-frictions movie in the modern style of stories) story collection studios: https://scratch.mit.edu/studios/51681265/ (all the stories) https://scratch.mit.edu/studios/33087950/ (specifically older classic-style stories) other things: https://hfrictions.miraheze.org/wiki/ (this explains the different h-frictions characters, as well as some of the major storylines such as the War of the Wells, and the history of the frictionless platformer remix chain) and other WS studios (these provide some context for why h-frictions is the way it is. WS was the original main group of remixers in h-frictions, so a lot of foundational things including whales themselves were made by WS) this might seem like a lot of homework but that's because a lot of things can happen in 10,000 remixes ... credits: music by nintendo intermission from