An area of the Wild Edge where growth seems to be running quite quickly. Many pine saplings have sprouted up from the ground. Tread carefully upon the fresh layers of green... TURN ORDER: 1. ANOSTOS [12] 2. QUADRATUS [9] 3. EYE [8] 4. SOMNI [4] 5. PINE [3] + 6. GLADLYLULZ [2] 7. BOAR PINE: [WILD, Pine, Root, Assimilate] Stars HP: 14/14 ESOTERIA: 0/8 TRIVIA: 2 SILV: 1 QUAL: 1 ANEM: 5 COHE: 0 ENTO: 1 EGRE: 0 RADI: 0 HELM: 0 SPEED: 4 PASSIVES: Bark: Gain 1 COHE if no damage is taken on a round. ITEMS: n/a WEAPONS: Roots, Écorché's arm, resin ball Roots: frail:7 dura:6 dmg:2 EFFECTS: Rooted To The Spot: +4 max HP, +1 Esoteria and HP per turn, cannot move. Perceived Divinity: All other entities in this battle see you as a deity. +3 to any rolls made to mind control others. All enemies attacking you must succeed an ENTO roll to be able to do so. ANOSTOS: [CRAFT, Taxidermy, Sharp] Swords HP: 3/10 ESOTERIA: 8/10 TRIVIA: 0 SILV: 3 QUAL: 0 ANEM: 5 COHE: 0 ENTO: 0 EGRE: 2 RADI: 4 HELM: 1 SPEED: 6 PASSIVES: Scalpel's Mark: Upon dealing physical damage to an opponent, that opponent is marked with an incision. After 3 incisions, Anostos collects a piece of their opponent. Sharpened Blades: +10% physical damage increase to a minimum of +1 damage. In exchange, all weapons they use gain +5 Frailty. Honed Edge: Repeated use of Sharp spells decrease that spell's Instability by 1 with each cast. ITEMS: Voithós WEAPONS: WEAPON: Fleshing Knife frail: 1 dura: 15 dmg: 3 WEAPON: Scalpel frail: 3 dura: 5 dmg: 2 WEAPON: Adámastos FRAIL: 4 DURA: 1 DMG: 2 Compound Fracture: Whenever this weapon drops to 0 DURA, it does not break but instead raises it's FRAIL and DMG by 1. When it breaks on a critical fail, increase FRAIL and DMG by 2 but stuns the user for 1 turn. EFFECTS: RAPTORIAL TERRAIN: Spines and raptorial limbs burst from the terrain around you and are under your control. Anything standing in this terrain except you takes 2 damage and can be held in place. Nightmare Visions: Take 1d6-ENTO damage at the start of each turn until this effect is dispelled. Sharpened Mind: +2 to all melee attack rolls. [STEEPED] VOITHÓS: [CRAFT, Thread] Syringes HP: 9/11 ESOTERIA: 5/11 TRIVIA: 1 SILV: 0 QUAL: 0 ANEM: 0 COHE: 0 ENTO: 1 EGRE: 0 RADI: 2 HELM: 1 SPEED: 4 PASSIVES: Spindler's Trail Voithos can place thread on tiles. A thread connects them to Anostos. For every tile they traverse, a line of thread is placed. Enemies that cross threaded tiles have a chance to trip and grant Voithos a Radio bonus of +1 for every enemy on a threaded tile. As long as there's a path covered in thread, Voithos can travel it no matter the distance. Every turn that a threaded tile isn't damaged, it spreads to the tile furthest from the rest of the web. ITEMS: Empty Cookie Tin EFFECTS: GLADLYLULZ: [CRAFT, Abstract, Glitch, Pathogen, Ecstasy] Cups HP: 11/15 ESOTERIA: 0/10 TRIVIA: 0 SILV: 0 QUAL: 0 ANEM: 4 COHE: 1 ENTO: 0 EGRE: 1 RADI: 2 HELM: 3 SPEED: 4 PASSIVES: [algorithm structure]: spells with a 6+ cost have a +1 when rolled. Cyber security: Gain one hp per teammate in battle, but must be even ( 3x3, 2x2 ) ITEMS: USB cable: infects person with glitch 1 on use, infinite uses WEAPONS: [cybercleaver] WEAPON: frail: inf dura: inf dmg: 1 range is adjacent, not diagonal if hit with cybercleaver, gain one stack of glitch. EFFECTS: Terminal: HP 4/4, Terminal: HP 4/4 VORARE: fled GENERAL BOAR: [CRAFT, Warrior, General, Pig] HP: 10/10 ESOTERIA: 1/10 TRIVIA: 0 SILV: 2 QUAL: 2 ANEM: 0 COHE: 2 ENTO: 2 EGRE: 0 RADI: 0 HELM: 0 SPEED: 4 PASSIVES: ARMY GENERAL [COST: 8]: Inputs the MORALE system. CURSES: N/A ITEMS: CRAFTING TABLE, ADAMANTINE INGOT, NIHIL INGOT. WEAPONS: The Tusk [2 RANGE 3 DAMAGE 2 FRAILTY 8 DURABILITY] EFFECTS: Battle Drums: +4 to all summon-based rolls for [2] turns. Morale: [5] Archer: HP: 1/1 DMG: 2 Archer: HP: 1/1 DMG: 2 Archer: HP: 1/1 DMG: 2 Archer: HP: 1/1 DMG: 2
SHRINE: got their Artery data phished after being stabbed by the floor. SOMNI: [ABSTRACT, Dream, Eye] Cups HP: 3/12 ESOTERIA: 10/10 TRIVIA: 1 SILV: 0 QUAL: 1 ANEM: 1 COHE: 1 ENTO: 0 EGRE: 1 RADI: 2 HELM: 5 SPEED: 5 PASSIVES: Illusory Cloaking: Can spend up to 3 HELM in response to being targeted by an attack to reduce the roll by that much. Many-Eyed: Gains +1 RADI whenever using Tap Leyline Simple Levitation: Passively floats above the ground ITEMS: Dice Shard EFFECTS: Incisions: [1] Headache: -1 HP every turn. -1 to all spell rolls. QUADRATUS: [ABSTRACT, Normal] Stars HP: 9/10 ESOTERIA: 0/8 TRIVIA: 2 SILV:0 QUAL:0 ANEM:5 COHE:0. ENTO:1 EGRE:1 RADI:0 HELM:1 SPEED:5 PASSIVES: paperthing: quadratus always keeps one paperthing active, redirecting the first four points of damage dealt to him to hit. When it is destroyed, he becomes unintelligible, and cannot summon any paperthings for two rounds (later summoned paperthings do not redirect damage) EFFECTS: Paperthing: 4/4 HP, 1 DMG. Normal: it's normal, normal things don't have Weird Passives. Mildly Pine: Pine needles sprout within your form. It's rather painful. -1 HP per turn, Pine heals 1 HP per turn. EYE: fled