Yay rolling Ok Crimes Stealing- your cat can steal from their own cult or others. Your cat can steal from their own cult at any age if they are registered, but must be above 6 cycles to steal from another cult. Base chances are 50/50, but you get +1 chance of not getting caught if you have some agility :] Healers have 5 agility. Trespassing- if your cat is over 6 cycles, they may trespass into another territory. Base chances are 70 (getting caught)/30 (not getting caught), +1 chance of getting not caught with each agility. Mvrder- okay so this is a lil bit more complicated.. first, you have to roll to muderder, which is a 50/50, +1 of doing it successfully with each strength point, and then you have to roll for not getting caught, which is 70/30 (getting caught; not), +1 for succeeding being sneaky with each agility point you have. Poisoning the prey pile :0 - ok this is pretty simple. 30/70 (getting caught; not), +1 each agility. You will randomly poison 1-5 prey peices if you succeed, if not then you don't poison any. You can do this to your clan or others, but you need to roll trespassing to do this to other clans. Meeting up secretly- basically trespassing tbh, but with two rolls. Fighting Playfighting/sparring, for both kitten and adolescents- 50/50 for kits, no chances available, but for adolescents, +1 chance of winning with each strength point. Real fights- for juveniles, kits and adults. 50/50 for kits, no changes. 50/50 for the other ones, but each strength point gives you +1 win chance. Changing alliegances Clan to clan- 40/30/30 as a kit (making it; dy1ng on the way; going back) 50/20/30 as an adolescent (same as prior) 70/5/30 as an adult (same as prior) Clan to unruled- 40/40/20 as a kit (making it; dy1ng on the way; going back) 50/30/20 as juvenile (same as former) 70/10/25 as an adult (same as former) Unruled to clan- 60/20/20 as a kit (making it; dy1ng on the way; going back) 50/20/30 as an adolescent (making it; dy1ng on the way; going back)
Be sure to list users and cult, plus the thread which needs 2+ responses from each party (2 full comments if SRP) about the actual fight/playfight/spar/crime. Like, you can't have two responses that are like: 'Hi, how are you?' 'I'm good thanks.' 'That's good.' 'Okay let's playfight.' It should be like: 'Hi, I'm name! Want to playfight?' 'I'm also name. Sure, I'd love to!' '*name gets ready to playfight, scratching the ground.*' '*name two lunges, and tries to knock over name one*.' '*name one is pinned, struggling to free themself.*' '*name two hold their grip steadily*.'