~ ~ ~ ~ IMPORTANT LINKS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ https://scratch.mit.edu/discuss/topic/888908/ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ PREDATA DEVKIT ~ Disclaimer ~ This project is intended only for modders who want to add planes and liveries to AFS2 without waiting for official updates (I can take a long time sometimes). I will give you general instruction in how to use it, but I do not want to spend time writing up detailed explanations of how it all works. I also will not answer questions. The predata devkit is provided "as is". Happy modding! ~ What the Predata Devkit is and What it Does ~ AFS2 is a project with an extremely large amount of various content. In order to achieve this, AFS2 uses a method in which content information is added to lists using code in sprites that are removed before a finalized AFS2 ".sb3" project file is uploaded to Scratch. This allows the data ("predata") to be stored in the lists without having all of the blocks that add the data to the lists taking up space. The predata devkit is just a project with the three sprites that contain all of the code that manages AFS2's aircraft and livery list-data (predata). ~ Why Does the Predata Devkit Exist ~ Previously, all of the blocks that managed the predata used to be just sitting there in the code of the stage. But, by version 1.3.0, the amount of planes and liveries had gotten so large that this was causing serious problems. Scratch projects are limited by the size of the project.json file ( see https://en.scratch-wiki.info/wiki/Scratch_File_Format ). Scratch doesn't allow it to exceed 5.0 MB. AFS2 is currently at 2.7 MB, which is 54% of the limit. With the predata in, it would be 4.7 MB, over 90% of the limit. By removing the predata scripts from AFS2, the game is given much more space for expansion. But, this means that remixers won't have the predata scripts in their AFS2 remixes, preventing them from adding planes and liveries. The predata devkit solves this problem. ~ How to Use the Predata Devkit ~ Copy the three predata sprites from this project into your backpack, and then insert them into a remix of AFS2. Once the predata sprites have been added, press the green flag to refresh the predata. A sound cue will play indicating that the predata sprites are in. I recommend creating a secondary project with your modified predata sprites to store the data, as having predata in AFS2 can easily result in going over the project.json size limit, which will result in Scratch refusing to save your project.