!!! PLEASE CONSIDER READING THE NOTES AND CREDITS !!! Full title: (UNFINISHED) Influential Day RB2025 Beta v7_09 Originally shared at: 2026-05-29T12:20:33.000Z - INSTRUCTIONS - Arrow keys to move and jump Use Z to run X to roll on the ground while running, or if you are in the air, use X to dive Press P or click the pause button in the top right to pause Press G to open the map (it doesn't do anything useful other then showing a placeholder map) Hold K while clicking on the green flag to enter the title screen (that I never finished :D) I've been working on and off (mostly off) on this project for over 5.5 years now. I think I started working on it in October 2020. This was supposed to be my magnum opus. But unfortunately I never finished it. Down below are the reasons as to why. First off, most of this code was made back when I was way worse at coding than I am now. For example: the player sprite has a bunch of stuff hacked together, because there's still code I made back in 2020, which wasn't made with how I want my games to work internally nowadays in mind. As a result of this, I feel like the code doesn't allow for certain things I would find necessary to have in my games nowadays. Hence why I stopped working on it, since I don't feel like rewriting the player code. Second off, this codebase has been reused and developed further for the creation of multiple games I wanted to make. The title of this project reflects on what I find the most notable game I wanted to use this codebase for. You might notice a lot of stuff that kinda clashes in style. That pretty much shows that the game was repurposed multiple times, I never got rid of old stuff. For example: The pause button (and title screen) was made for a game I wanted to make in 2023, the level you see is for a game I wanted to make in 2025, and the player is for a game I wanted to make in 2020, and the HUD was made in 2022. As you can see, there's way too much stuff stacked on top of each other. If I want to actually continue making one of these game ideas in the future, it should probably be done on a new (code)base. So I decided to call it quits for this project. That was being fueled further by the fact I haven't uploaded a lot of my non Scratch Geometry Dash (SGD) projects that were developed after 2020. To be fair, most of these projects are really unfinished. However I feel like I should share more of my old stuff so people can see I am capable of coding great stuff outside of SGD. I have cleaned up the code a bit, fixed one critical bug related to collision, and replaced stuff that was made for games that I used this engine for but didn't mean to share publicly with "[REMOVED]". If you want to see more levels, go to the player sprite, and click on one of the detached scripts that say "set level to [number]" followed by "set PLAYER EXIT to level". That way you can explore the levels that I made over the years. The development of this project had a good ride. 2020-2026.