0 = Show Health and Days < > = Instructions page [Space bar] = Finish instructions page Im currently working on next in line: Stronger zombies/ghosts/spirits as the game goes on and Scratch is alive. Instructions Page - Ugh, I'll do it after my 4 hour nap *snoring* I may add: Other and harder maps. A final boss in a final level map. Scratch can explore more of the map by going into the forest to search for materials to build or weaponize. Scratch can fight back and make a base.Titles accesible by hovering mouse over to show zombies/ghosts/spirits's health as game goes on.
Can i have some help with the zombies/ghosts/spirits and Scratch Cat? I want the zombies to keep following Scratch all the time but without pausing to take turns. Also without it happening that different lengths the zombies/ghosts/spirits cross to get to Scratch have the same arrival time as all the other distances by going either unrealisticly fast at times or unrealisticly slow. Some additional ones but less important, I might make them myself but it's either kind of complex or impossible for me: I want the zombies/ghosts/spirits to change costume when running to Scratch - it might take a few hours to copypaste everything in to 2 other sprites and fix the code. Plus I want scratch to take pauses between changing costumes so it doesn't look like he's actually scrambling faster than the speed of darkness. So with that said, feel free to remix and add onto the project some of the above notes I wrote. I'd be very delighted.