Place towers. Kill the enemies. Simple, right?...…right..? This might by my most difficult project I've made, especially making that dreaded SNOW GUN, despite it just being a reskin at first. ------------------- Shortened Update Log ------------------------- (Pretty much all updates had balance changes.) --- 1.30: WIP - Adding the change to make Snow Gun no longer projectile based, replaced by no more AOE. 1.25: Minor Changes - Buffed Endless (past wave 30) - Doombringer, Deathbringer, Harbinger, and Endbringer added past your recommended stay. - Most sources of income have been nerfed - Tempest added alongside Thunderbolt 1.2: Bosses! I love Music! - Enemies: Overcharged, Thunderbolt - Misc: Map Changed from square N to... squiggly thing! 1.15: My Complaining of being terrible at coding - Tower: Snow Gun - Enemy: Chained 1.1: Banger Music and Great Towers - Towers: Shotgun, Vulcan, Mercenary - Misc: Added a ton of TDX Soundtracks 1.05: Some New Stuff - Towers: Marksman - Enemies: Powered, Blitz, Rioter 1.0: Reskinned Tower Defense Game - Tower: Burst - Enemy: Heavy
TDX WITH THE MOST BANGER SONGS KNOWN TO MANKIND!!! My oldest scratch project from my first account: https://scratch.mit.edu/projects/783216503/ My future project: TD:D! Addition Plans: More Enemies More Towers A final final Boss Multiple Gamemodes Enemy & Tower Traits Better Upgrades ACTUAL Mobile Support for the UPGRADES A text-based helper, like Commander from TDS Some Fragmented Lore: Deathbringer, Doombringer, Endbringer and Harbinger are all part of a group of higher ups that the enginners behind the towers do not currently understand.