Double click green flag to start. WASD/ARROW KEYS to move. W/UP ARROW to jump Space bar to dash (1 energy cost) (you can phase through bosses using dash) 1 to attack (1 energy cost) 2 to heal (5 energy cost and self paralyse for 2 seconds) Slime Boss <medium difficulty> This boss is big and loves to jump and bounce around, squashing you to death in the process. He would rumble and slightly shrink right before he jumps. Health - high Attack - low Exploitableness - medium-high Vesper <Insane difficulty> As a bat, he is VERY FAST. Vesper is also quite small, making jumping over him when he is tired not too hard. When he gets tired, he would curl up and stop moving for a while. He will dash at you when he starts flapping his wings. Health - Low Attack - High Exploitableness - medium Reaction time - High (as in good reaction time) Ghoul <ARDUOUS difficulty> A ghost. It would disappear and randomly appear in front or behind you. It is slow moving but will speed up slowly. When it is invisible, don’t worry. You’ll get a slight warning on where it will appear right before it happens. He also has a twin ghost that alternates its invisibility with him, meaning that when he is invisible, the twin is visible. As a last stand effort, both ghosts would become visible when they are low. Health - medium Attack - Medium-High Exploitableness - Low Reaction time - medium (as in medium reaction time) Larry <easy difficulty> A skeleton that moves slightly faster than you and is relatively the same size as you. Use your dash or jumps to escape him. Health - medium Attack - medium Exploitableness - medium Reaction time - low (as in low reaction time) Arachnid <ARDUOUS difficulty> A spider that can lay traps to slow you down. Arachnid is slow moving but can pull itself from one side to another relatively quickly. Health - low-medium Attack - medium-high Exploitableness - low Reaction time - none. (You’re cooked)
Pls tell me if there are bugs or balancing needs. 1.0 beta Art and level generation (no background) 1.1 Basic movement 1.11 Dash and jumping mechanics 1.12 Dash and attack animations 1.2 Added energy bar for healing and attacking. Also added a health bar. 1.21 Death screen! 1.3 Added working boss that jumps and stuff 1.31 Animations made to warn the player when the boss is going to jump. Also added I-frames after you take damage. 1.4 Created Vesper, the feared bat or smth. 1.5 Created Ghoul. He can practically teleport. 1.51 Balanced Ghoul by showing where he would appear right before he becomes visible. 1.6 Created a way for you to choose the boss you fight. 1.61 Added sound effects for the slash, the slime and death screen. 1.62 Created an actual starting spawn for you to choose your boss. 1.7 Made it more lifelike by making the bossed have reaction time. Also added fake shadows for ghoul to make him harder cause he was lowk too easy for a ‘hard’ boss.