Direction arrows to move F to shoot (hold for charge shot) Space to go into slow-mo G while ducking to roll 1 to switch to level 2 This is a pretty old game/demo I made ~2 years ago showcasing a one sprite collision system I had developed at the time. I also discovered a very cool technique that allowed for sounds to be paused midway using clones! Originally this was made specifically for game controllers using turbowarp extensions, but I ported it to PC around a year and a half ago. The controls before PC were a lot less glitchy There are no enemies, and wall jumping is pretty buggy. I might implement some of what you see into future games! Designing levels is pretty simple, create your hitbox collisions in one of the "background0_" costumes (red for wall blue for water), then design the level art in a "background1_" costume. The "_" represents what level you are on. Check out my main account @owaiso for some sick games! Music from soundimage.org