I spent 8 hours in one day just to get this game done, along with several weeks of hours in a day for you guys. RIP me right now XD 2015 blocks total... gosh. Its my 2nd most complicated game. Heres the top 3: #1: The Legend of Rimoson with 2432 blocks/lines #2: Telegraphed with 2015 blocks/lines #3: Gridfall Chronicles with 1389 blocks/lines READ THIS IF YOU WANT TO KNOW HOW TO PLAY: ------------------------------------------------------------------------- Welcome to Trynaphone, a city that used to have peace. But it all ended one terrible day. A monster who went by the name of TameRage possessed powerful figures in this area, such as a gem collector named Cobnor and a doctor named Xander. Quickly leaving, he left behind infections in the city, taking control of even more people. 5 fateful characters were possessed. Anyone who could help would be deeply appreciated. But be warned: it's not as easy as it looks. First, scroll through the screen only looking at the monsters and their statistics. I recommend you start with fighting Cobnor; he's easiest. Press your space key to start a battle. Now, let me go into how to fight. When you get into a fight, battle music will start to play to get you motivated. Just for future reference, A is to uppercut, S is to punch, and D is to block. If you haven't figured it out, the overview at the top has an up arrow for uppercut, arrow pointing to the right for punch, and an X for block. When one of the icons turns red, COUNTER it, but not by repeating the same move. To counter a Punch, do a block (D). To counter an Uppercut, do a punch (S), and to counter a block, uppercut (A). Make sure you react within the reaction time, or else your opponent will attack you! 15 hits, and you're defeated.
!READ ALL INSTRUCTIONS TO LEARN HOW TO PLAY! There are 2 easter egg levels Battle Song: Shatter The Oblivion - Fractured Harmony of Souls In the near future, I'm going to make a modding page so that you and anyone can make they're own monsters; even without advanced coding skills. When it is out, it will just be a remix friendly version of the current game with NO built in monsters. Inside the project, I will guide you through how to make the mod through in-project comments. Plus, there will be a studio containing all the mods, and every day, me and someone else in real life will judge them all and pick the best one to feature. Difficulties: Super Easy Easy Medium Hard ??? To turn developer tools on, type "DEV". J turns on the Autobot, and K turns to the next backdrop (so if you wanted, you could play against Cobnor in Jock's Scribbleworld) when DevTools are enabled