Remix to make it slightly harder. (Only one buff) You can still remix if the game is unverified. Besides, the game was meant to get impossible eventually Inspired by @809254ethan Self-remixing is allowed, only if it has been 24 hours since the last remix. Entities: Square: Bounces on the edge, does 1 damage, moves at 5 steps per tick. Increases by 0.1 every bounce. Mini Square: Bounces on the edge, 1 in 5 chance to spawn when square bounces, does 1 damage, moves at 3 steps per tick Border: Spawn in at 3 seconds. Does 1 damage. Spinner: Spawn every 5 seconds, and has a 1/100 chance to despawn every tick. Clicker: Removes 1 life every 3 seconds until clicked 5 times. chatter: spawns around the edges and charges to the other side. can only spawn on the left or right, not on the top or bottom. after 3 seconds, waits ever 2-5 seconds between spawning. Laser: Spawn every 2 - 4 seconds, lasts for 3 seconds Shards: Collect them before time runs out or you will take a damaged per tick. Buffs: [0]: bro [1]: Square is happy, also border added. [2]: Made it so square can spawn mini squares [3]: Square spawns mini squares more often, 5s added to timer, and added spinner [4]: Fixed spinner guaranteed hits, and made it so there’s a clicker that drains your lives until it’s resolved. [5]: Fixed clicker, also added slight cursor move delay. [6]: Made it so main square gets 0.1 speed every bounce, but made square slightly smaller. [7]: Mini squares are now permanent for the time of the trial, but now they are always 100% size. [8]: The trial is now 30s long, and you need an extra click to solve the clicker [9] Spinners spawn randomly, but now two spawn at the same time [10]: you know him, you hate him, its chatter! you also start with 1 less life [11]: Cursor move delay is worse. You now start with 1s of iframes at the start of every run, but now border is activated instantly [12]: Made base square speed 6, made mini squares now retain the size that the square was when they got spawned [13]: twice as much as time but everyone is nerfed [14]: Added the Laser entity. Also made it so clicker does not bypass invincibility. [15]: Decreased time to 40s but the game is 25% faster. The only entity not affected by this is the clicker. [16]: Clicker now takes double the time to deal damage, but now requires 15 clicks. Spinner now spins randomly from -5 degs per tick to 5 degs per tick. [17]: Chatter is about thrice as slow, but spawns far more frequently. Clickers also only require 4 clicks, but spawn more frequently as well. [18]: Minisquares now last only ten seconds, but move at twice the speed and spawn themselves. [19]: chatter now instant kills but can spawn slower. [20]: Clicker now cannot spawn near the border, but now it needs 8 clicks, damages every 5s, and border is x1.5 bigger. [21]: Lives replaced with 100 HP. Border and laser deal constant damage when touched and no longer give any invincibility. Also added 5 seconds to the timer. [22]: Border now does much more damage. Laser now does more damage. Spinner takes longer to despawn. Chatter now does 100 damage. [23]: Cursor move delay is worse. Laser is bigger. Minisquares now have the same darker square that the main square has. [24]: Added shards, you must collect 5 in 9 seconds or you take 1 dmg per tick. Also added theme + icon :) [25]: Made laser shorter, but made it last 1.5x longer and instantly damages. [26]: Shards can no longer spawn near the edges, but now mini squares speed themselves up and you need 6 shards in 9 seconds now. [27]: Clicker severely nerfed to only one click, and chatter no longer instakills. Everything else has been buffed accordingly to preserve the difficulty. (square speeds up twice as fast, lasers spawn way more frequently, and invincibility only lasts for 0.6s instead of 0.8. Additionally, laser and border deal 1.5x as much damage.) [28]: Cursor move delay is abysmal. (Capped at 15 steps per tick, now it is /3) [29]: Replaced "Time Left" with "Time survived". Verification requires at least 30 seconds survived. Also, the game has been sped up even more, only not affecting Square, Shards, and Invincibility.