A little update for The Cursed One. I went unscripted so it's basically just me talking. It's very long and rambling and I sound pretty tired, so I commend you if you listen all the way through. I had ChatGPT translate what I said into text if you'd prefer to read through a shorter version. I didn't really go over it very much, so sorry if it's icky. Hello, Scratch folks. I wanted to make a quick update about my comic, The Cursed One, and share some of my thoughts and feelings about where it's currently at. For those who don't know, The Cursed One is my Warriors-inspired comic. I've been really happy to see how much support it's gotten, especially for a Scratch comic. It's a project that's very important to me because I do everything myself: I created it, I write it, I draw it, and I designed all of the characters and story elements. One thing I've always struggled with, though, is commitment to a single long-running story. I like having a lot of creative freedom to explore different ideas, characters, and worlds. After working on one storyline for a long time, I tend to get restless and want to try something new. The good news is that I'm still interested in The Cursed One. This is not a quitting announcement. I'm not planning to abandon the comic. What has happened is that I've reached a point where I'm feeling a little bored with the current section of the story. The chapters I'm working on right now are slower-paced, and while I'm excited for a lot of the major events that happen later, I'm having trouble finding the motivation to push through the parts I'm currently drawing. The story itself is already written far into the future. The challenge isn't coming up with ideas—it's turning all of those ideas into finished comic pages. Because of that, I've been thinking about ways to make the comic easier and faster for me to produce. Right now it's already a sketch comic, but I still spend a lot of time on things like grayscale coloring, shading, and detailed backgrounds. I'm considering simplifying some of those elements. Maybe I'll remove the grayscale coloring entirely. Maybe I'll use less shading, or even get rid of it. I might also simplify the backgrounds. In previous chapters, I've often added extra cats in camp scenes to make the world feel busy and alive. I think those details look great and help the setting feel more realistic, but they also take a lot of time to draw. At this point, I think something has to give if I want to keep making steady progress on the comic. The art is one of the things people praise most about The Cursed One, so I do feel a little guilty about the idea of simplifying it. At the same time, I'm not sure what other solution there is. So I'd like to hear what you all think. Would you rather have simpler art and faster chapter releases, or higher-quality art that takes longer to produce? I'm creating this comic for both myself and for all of you who follow it, so I genuinely want to know what you think. There are a lot of things later in the story that I'm excited to create. If you think a lot is happening right now, trust me—you haven't seen anything yet. The story gets much bigger. My original vision was always for the comic to start slower and gradually build momentum. I wanted it to keep building and building until everything comes together in a way that makes readers think, "What am I even reading?"—but in a good way. So really, that's all I wanted to say. If you've been wondering why Chapter 6 is taking so long, it's mostly because I've been struggling with motivation lately. I wanted to be honest about that and give you all a little update on what's been going on behind the scenes. Thank you for reading, and thank you for all of your support and interest in the comic. See you later!