Controls move - wasd/arrow keys jump - space throw then aim grapple - click (or e) and hold release at different angles to pull, swing, or hang Camera Modes 0 - static camera 1 - camera tries to keep player in center of screen 2 - camera tries to frame action 3 - camera tries to frame action and reduce nausea while swinging About the Project This is a prototype I've been working on for a Spiderman-like player physics engine. The goal is to have smooth, fluid movement that switches seamlessly between running across surfaces and slinging through the air. Feedback is appreciated, especially on how intuitive the controls are and how easy it is to use.