P1 Controls - WAD for movement S for m1'ing or attacking F to block R to use ur Kritical 1,2,3 to use ur moves P2 Controls - JIL for movement K for m1'ing or attacking F to block Y to use ur Kritical 8,9,0 to use ur moves General game guide - uhhhh I don't really know what to put here but the sides of the platform you can teleport onto other sides. Kriticals can only be used when the bottom left variable is at 100. Try to create combos like in bg games. Anddd uhh make the other persons HP 0? (u guys can figure it out, its a fighting game) Character guides- (Im not including dmg amount of moves cuz that's a lotta work) Dan - I'll refer the moves as S1, S2, S3 and so on lol. S1- A lunge with a spear that has a cool spin windup S2- A barrage of spear attacks, you can use this to combo extend. S3- He throws his spear and it boomerangs back before finishing it off with a kick. Kritical - Pops a cool cutscene of a dragon n stuff, then once it ends P1/P2 can use their movement (AD or JL) to move a circle/target and have to wait a certain amount of time before Dan strikes the floor. Ace- S1- A couple of dagger swipes before doing a final downward slash, this can combo extend. S2- Ace pulls out a gun and shoots a close range shot, then he needs to move (AD or JL) and stab his opponent. This can also combo extend. S3- Ace dashes at his opponent and if it lands does a barrage of attacks finishing off with a kick. Kritical- Ace whips a gun with a good amount of windup and shoots it. This attack can be dodge by jumping but if it lands plays a cool cutscene. Chad- (holy this guy is hot, I'm just too good at designing) Passive, Output Heat: Whenever Chad does an action (Ex. moves, m1's, etc) he generates heat (Shown as the top variable above his CDs and Kritical) and when he reaches 100 heat depending on ur next move or Kritical it will change. S1 - Unheated version: Does a powerful punch that can maybe combo extend Heated version: Charges up his mechanical arm and does a huge punch that's much stronger. S2 - Unheated version: A barrage of attacks that leads up to a final punch. Can combo extend. Heated version: Chad hits his fist into the ground creating a shockwave and follows up with another fist into the ground knocking foes away. S3 - Chad literally does a counter. When he counters he quickly backs up and does a dashing punch attack. (Funny note, he can counter Dans Kritical) Unfortunately I didn't feel like adding a heated version. Kritical - Unheated version: Chad does a sliding dash for about 1.4 seconds and does a downward punch. If it successfully lands then it does a barrage of punches into a cool cutscene. Heated version: Chad needs a 100 Heat Output, when he uses his Kritical for the first time it does a uppercut into a punch. Now Chad needs to regain 100 Heat Output and more meter for his Kritical where if the requirements are met he will land a really dramatic punch you could say. .
Woahhh guys a game from ME??? AND its a small collab with @Wackyfriday?? Unheard of.. Anyways this game was a lotta fun to make with Wacky even though it's for sure gonna flop but I loved animating and coding this game just as much as Wacky did (I hope). This game is VERY buggy so don't expect a top notch combat system. I would love it if you guys told me ur opinions, suggestions, combos and bugs. Btw credits are in the game.. Rn, Im working on ui and some bugs maybe. Things I'm aware of but too lazy to fix. -Can't choose two of the same characters and then one character appears. -Ace being to move during his Kritical -Walking animation getting frozen??? -Somehow a player gets I frames for no reason.. (has to do with the blocking mechanic) -Spawn animations being weird and like two characters spawning on the same side