The 2nd part doesn't quite follow the palette, I tried to use similar colors but I wanted to make it a bit more contrasted if that is okay! Lmk :) The code is a little big. . . but I tried to organize it. The run flag is at the top, and when you compile the parts it should work if you just exchange that run flag with the broadcast. If the last scene is too short/too long and interferes with the next part, there is a commented block that you just follow the instructions of to adjust the timing :) All the clones should delete by themselves. And LMK if you are confused about anything with the code, lol. Just pls don't like take screenshots of the part cus I worked so long on the code :,) The broadcast names all begin with "temp" but if you want me to change them just lmk this was pretty fun and challenging! Readability Note ----------------------------------------- Basically, I call a few broadcast messages, and they clone costumes (the code for cloning is at the bottom). Each cloned costume has a special method I defined with a "My Function" block. I placed the relevant clone-methods per scene (AKA broadcast message) next to the broadcasts. the broadcasts are ordered sequentially from how each scene is played.