A simple RNG game I made. Press the Roll button, get an “aura”, a.k.a. a thing with a specific chance of popping up when you roll. You can upgrade your luck using money, making it easier to get rare auras.
Based off a lot of the RNG games on Scratch. Also, Sol’s RNG. Updates: 1.2.0: sell functionality, new aura: Wind 1.1.0: New auras: Flame, Water Update Roadmap: 1.3.0: crafting 1.4.0: potions, maybe equip mechanics (if not in 1.4.0, then Beta 1.0.0) Beta 1.0.0: revamp of mechanics