a 2d platformer. nothing too much Level Difficulties (on a scale of 1-3) The Jump: 1 Leep of Faith: 1 The Wall: 1 Spring: 3 Trust (both): 3 (2 if visible) Ragebait: 3 I actually don't know: 1 oversized or shrunken?: 1, for now thanks to @The_OompaLoompa for making this contest so i can [infill what you want idc]. thanks to @griffpatch for his tutorial on youtube (used episodes: 1) thanks to (i think) @Sorcerer- for the counter, even though i modified it. it worked great i don't think anyone knows where or who is cote d'ivoire instructions: WAD for up, left and right same for arrow keys space key for next update S or down will be next update features: 1) phase-jumping: although you cannot jump when inside blocks, if time correctly, you can jump after getting un-stuck by pressing the layer shift button (still being tested/experimented)
you're adopted- reporting bugs and how is highly encouraged, as i want this to be a decent project bug log(s) sorted by date founded getting the ragebait level twice is possible, but my test runs hasn't found anything yet. I am aware of this, but I cannot ensure that levels are to not repeat updates! 1.1.1 20-6: levels "The Jump", "Leep of Faith", and "The Wall", at a rated difficulty of 1, 3, and 3. also includes a number counter, and a death system. plays up to level 500 1.1.2 24-6: includes a slightly improved death screen, a level four and five, and a new jump mechanism 1.1.3 25-6: includes repaired death screen from unmentioned bug, modified "Leep of Faith", decreased from 500 levels to 100, and added another level with the same label as "trust", planning to resolve the bug on repeating levels, and added new level named "Ragebait" 1.1.4 27-6: fixed trust to make it a true level 3, fixed repeating level bug, added slight improvements to "Leep of Faith", and added foundation for a "how to beat" for select levels, however for next update fix 28-6: removed the little display flag on the checkpoint 1.1.5 02-7: made so "trust" can repeat 1.1.6 09-7: the level IADK was repaired, because you wouldn't die when touching the kill brick, added "oversized, or shrunken?" (still being worked on) 1.2.0 14-7: make so 2 different layers make hard to play. still a work in progress. this allows for jumping when stuck inside layers when changed 1.2.1 20-7: removed the 2 layer function because it was broken (literally) 1.2.2 24-6: edge