✳✲✱ Official Surface2D v1.0.0 ✱✲✳ Fast, realistic, easy-to-use 2D soft-body physics engine for games! ★☆ Feel free to use — no credits required! ★☆ But special credit to @TheLogFather for the triangle filler [ Features ] - Collision Handle • PIP collisions • Bisector rays algorithm • Mask collisions • Edge vs edge collisions - Stability • XPBD • Shape matching - Efficiency • Dynamic BVH • Sleeping islands • AABB bounding boxes • Frustum culling - Functions • Static bodies • Dynamic bodies • Compound bodies • Revolute joints • Distance joints • Mouse joints [ Abouts ] • Released on 2026/06/04 (Age 20) • Mask collision, compound body, and joint algorithm was something I made up out of thin air based on my experience with rigid body physics engines. • May lag heavily in Scratch, so TurboWarp is recommended • thumbnail generated by Gemini • sprite icon from @Chrome_Cat [ Versions ] 2026/06/04 - v1.0.0 initial version [ Tags ] #all #physics #physic #engine #soft #body #softbody #soft-body #surface2d