Rainbow Sword Kirby is facing off against Dark Matter… again! Here’s how each ball works: -Rainbow Sword Kirby Rainbow Sword works like Sword, except it increases its spin speed by 0.5, starting from a baseline 5 spin speed. Its scaling starts at 1 and increases by 1 every hit. Unlike most Kirby abilities, due to its Final Ability status, it has 200 health instead of 100 like normal. -Dark Matter Dark Matter has 3 major attacks, each with their own traits. Its most simple attack, its charge, is a basic charge that deals 1 damage if it lands, aims straight for its target, and moves at twice the speed. It scales up Dark Matter’s total scaling by 1. Next, we have its lasers. It shoots 1-3 lasers randomly, lasting for the number of frames the scaling is at, and deals 1 damage every frame Kirby is touching it each. However, it only aims at Kirby at the very start of its 4 second cooldown, and it cannot increase scaling. Each laser randomly turns up to 15 degrees from its target direction either direction. Finally, its orbs. Each orb has a health value, and upon release, every time it’s hit it takes damage based on the scaling of which it was hit. Upon defeat, the orb will increase the scaling of what destroyed it by 1, and deal 1 damage to Dark Matter after homing in on it rapidly. However, if it hits its target it deals damage based upon scaling and increases said scaling by 1 before deleting itself. It destroys itself after 100 frames anyways. The last property it has is how it parries any attack upon it as long as it’s on Dark Matter. The number of orbs that spawn is also dependent upon scaling, too.