Controls Arrow Keys / WASD — Move 1–5 — Switch Ground Attacks 6–7 — Switch Air Attacks B — Bow Attack (ground only) 0 — Enter Level Editor ?️ Combat System Press 1, 2, 3, 4, 5 to switch between ground attack types. Press 6 or 7 to switch between air attack types. I originally planned a combo‑window timer, but attacks last longer than one frame/costume, so this version uses manual switching. ? Bow Press B to fire the bow. Works only while on the ground. ? Level Editor Press 0 to enter the editor. Inside the editor: L — Switch Levels 1, 2, 3, 4 — Place Blocks R — Reset Level (creates a blank level with a border) E- picks out the tile cursor is on ? Level Save/Load System Here’s how to save and load custom levels using the new system: Saving Your Level Press 0 to enter the editor. Press H — this shows the Level Store List. Copy entry #2 (your custom level). Triple‑click the savecode. Press CTRL+C (or CMD+C on Mac). Loading a Level Press K. Paste your savecode using CTRL+V or CMD+V. Press Enter or click the ✔ button. Your level loads instantly. Restoring the Original Level Do the same steps, but copy the list item #1 instead of #2. Notes This jam entry uses only the engine, not the full game. Features include: Smooth scrolling Advanced physics Realistic jumps Accurate collisions Sorry I couldn’t add more — time was tight, but I hope the engine systems shine.
QUICK NOTE: BOW DOESN'T SHOOT PROJECTILES IN THE MEANWHILE IT'S STILL A WIP