Figured out a couple things about Squall's (and the other Blinktails') flight! Click to see more :D Also, I found a couple of mutations while searching for Blinktails. The list is here: Polycorn (multiple horns) Split-tip (split tipped horns) Lilypad eyes (eyes with a natural v shape in the middle, impacts sight negatively) X eyes (eyes split into four (4) parts each, impacts sight positively) Monolayer wings (no down feathers) Scythewing (very few broad feathers, less down too) Divine Wing Syndrome (two extra pairs of small wings, one of overfeathers and one of down) Downybob (the tail is a small puff made of down feathers instead of overfeathers) Thin tail (exactly what it sounds like, a thin tail) V-tail (a larger tail with a v shape in the middle) Mothling (moth like wings and antennae, not depicted here) Colourwash X (no colour at all, just greys; not depicted here) Colourwash Y (colour fades out from snout to tail tip, the most colour at the top; not depicted here) Note: while not mentioned in the chart, none of the other three (3) (Mothling, Colourwash X/Y) appear to impact anything there.
Transcript: Page one (1) Flight ____ Wings open and close to help the Blinktail steer and gain speed. Overfeathers - red Down - yellow Horns - green Fur - blue (arrow to horns) Directs wind (arrow to wings) Opens and closes to steer Page two (2) (arrow to tail) Spread for balance (arrow to left wing) turns away (arrow to right wing) turns closer right left up neutral (gliding on wind) down Page three (3) Polycorn Split-tip Lily pad Eyes X Eyes (line to top x) heat (line to left x) UV and infrared (line to right x) emotions (line to bottom x) normal Monolayer Scythewing Divine Wing Syndrome Downybob Thin tail V-tail Page Four (4) = is no impact + is good - is bad Head Sight (poly =, split =, lily -, x +) Flight (poly -, split +, lily -, x +) Fight (poly +, split =, lily -, x +) Tail Steering (bob -, thin -, V +) Comfort (bob +, thin -, V =) Weather (bob -, thin -, V +) Lifting (bob -, thin =, V +) Wings Steering (mono +, scythe =, dws =?) Wind catching (mono -, scythe -, dws +) Distance (mono =, scythe -?, dws =?) Speed (mono +, scythe -, dws +?) Comfort (mono =, scythe -, dws =) Cold (mono -, scythe =, dws +) Warmth (mono +, scythe + dws =) Weather (mono -, scythe +, dws =) R