INSTRUCTIONS: Click on the player to customize. Click on the collisions button to add a hitbox. Click and hold, from one place to another, and release when you're finished. Click on the NPCs button to add an NPC. He will follow your mouse, and you can click to set his position. click on the enemies button to make details about the enemies. You can choose how many enemy types there are, how strong the enemy (or enemies) are, their HP, and how often they appear. You can also go inside to edit what the enemies look like and their name. Click on the shops button to add a guy that sells you stuff. Similar to the NPC instruction. ------------------------------------------------------------------------- Remember that this is in beta, so if you find any bugs let me know. I will also be taking suggestions. ------------------------------------------------------------------------- Things I will add in the future: full conversation with NPCs instead of one-off text shops & money (So more food) non-permanent objects that can be opened with a key save/load feature ------------------------------------------------------------------------- Changelog: prototype - base game. You can customize the character's looks and add wall collisions. beta 1.0 - added more customization features, polished things up, added enemies and fighting beta 1.1 - added NPCs that you can chat with beta 1.15 - added background music (Sneaky Snitch by Kevin MacLeod) beta 1.2 - added shops and money Credits to Earthbound & Undertale for inspiration ------------------------------------------------------------------------- Extra notes: any name you give the characters are nicknames. The boy's name is David and the girl's is Ashley. Also the backpack is Nike branded. You can, unfortunately, only stuff 299 NPCs into the project because of scratch's clone limit. If you for some reason want 300 or more NPCs, I would recommend Turbowarp.