V3 yay wohoo here are all the updates: V1: First version, contains solid merging, simple but no bugs. V2: It was added the possibility to make multiple types of mergers, as well as spawn and delete custom blocks, simplifying, not breaking the game, and making it easier to use. V3: Just an internal update. Now, the code will get the distance mergers need to merge based on their sizes, not a constant number for all. As well as making so the last merger cannot be merged, avoiding weird bugs.
I highley suggest you respectfully remix my project to be used for good manners, sincerely, scratchenrique.