i was bored ok imported dda raycasting from one of my other projects and made the bugs show it ╙ WASD to move ╙ SPACE to jump (even tho doom aint got jumping) ╙ ARROW KEYS to turn -- too many budget cuts to show the real doom, sorry hold [I] to see the unmodified renderer. Also, in order to make this work at a normal framerate, I had to cut support for multiple wall heights obvious credit to @wisco11 and IdSoftware