PLZ READ ALL OF THIS BEFORE PLAYING!!! SUGGEST ANYTHING I SHOULD ADD/FIX!!! ━━━━━━━━━━━━━━━━ CONTROLS ━━━━━━━━━━━━━━━━ ◉ Space = Pause/Resume simulation (game starts paused) ◉ E = Step one frame in the simulation when paused ◉ Left / Right Arrows = Change cell type ◉ A / D = Change mouse mode ◉ Bottom-right button = Open Global Radio settings ◉ R = Reset Auto Radio channel counter ◉ Y = Increase Auto Radio channel counter ◉ T = Decrease Auto Radio channel counter ━━━━━━━━━━━━━━━━ GLOBAL RADIO ━━━━━━━━━━━━━━━━ "cust" ◉ Choose a channel every time you place a radio cell. "auto" ◉ Automatically increases the channel by 1 after each radio cell is placed. ◉ Example: 1 → 2 → 3 → 4... ◉ Useful for creating multiple radio systems quickly. 1-1000 ◉ Every radio cell will use that channel. ◉ Useful for placing many receivers on the same channel. ━━━━━━━━━━━━━━━━ MOUSE MODES ━━━━━━━━━━━━━━━━ "place" ◉ Places the selected cell. "inter" ◉ Interacts with cells. ◉ Mainly used for cells like "togl". "info" ◉ Shows information about the cell under your cursor. ◉ Updates the Cell Info panel on the right. ◉ VERY useful for radio cells. Cell Info GUI meanings: ◉ "name" = Name of that cell ◉ "place" = Cell's "map ID" ◉ "power" = the power level or binary value of that cell ◉ "chan" = Radio channel that cell is on ━━━━━━━━━━━━━━━━ WIRE AND POWER CELLS ━━━━━━━━━━━━━━━━ ◉ Wire cells ONLY detect power entering from the BACK of their arrow. ◉ Power from any other direction is ignored. ◉ Wires traveling UP and LEFT go very slow. ◉ Wires traveling DOWN and RIGHT are instant from point A to B.
all credit goes to me :3 feel free to look around, but please don't edit the code unless you know what you're doing. things can break pretty easily lol if you use ANY of my code, please give credit! this project took a lot of work, and version 1 alone took around 3 non-stop days to make. I lost a lot of sleep on this T^T.