press 1 to spawn a normal one press 2 to spawn a white one (more hasty and smart) press 3 to spawn a black one (not being racist) once you spawn either move the dot around- they want it
normal wyrm lore: these spider-chomping-looking have came back after recieving a sense/signal (simular to the knight returning to hallownest) that the radiance is gone, but most of these wyrms have been intoxicated by toxic wastes or by the ancient basin, they now wait in the ground for prey and if they dont smell prey anymore, most likely they think they have gotten away. whitewyrm lore: Same for the signal/call for the normal wyrm, these things are more mature and bigger, they stay in brighter areas like crystal peak, kingdoms edge, greenpath, fog canyon, and queens gardens. VERY rarely do they go places like deepnest or the right side of ancient basin, over 95% arent intoxicated, they quickly strike prey trying to cure the other wyrms but they move alot quicker and dont get the job done because of those dark idiots. blackwyrm lore: there isnt much known about these ones, these are the wyrms born in very black places, once thought extinct, they started coming and going ever since the infection first started, during the vessels time in the black egg, they didnt come around but once the infected crossroads came ago, They started coming again, they are the most powerful, yet the smallest