A complete recoding of the original. Character mechanics have been changed to be more smooth aswell as more precise and difficult, also made their AI scripts use more operators instead of individually checking each AI number. Night length also shortened. Door characters now leave after a fews seconds of having the door shut on them instead of waiting for their timers to finish, this allows you to not waste too much power aswell as smoother gameplay. Controls: A-Left door W-Front vent door S-Camera D-Right door E-Heat vent, Controlled shock, Deactivate Instruction: Nooby-Starts in Cam 1 and goes to either the Left or Right Hallways, close the door on him to make him go away. He'll play an audio cue for you to know where he is. Eyeless jack-Nothing has changed really, pull up the cameras when he shows up, Standard Golden Freddy. Only changes are the visuals. Charles-Starts in Cam 4 and makes his way toward your office through the vent. Watch him to push him back. If he gets in, its gameover. Whitelow-Will spawn in either the Left or Right Hall along with a soundcue, go to his camera and spam click the static until he's gone. Leave him there for too long and he'll end your game. Closing the door on him for too long will also lead to a powerout. Henry-He starts outside and makes his way to the vent. shock him to send him back, if he gets in its over!!!!!!!!!!!!!!!! He ignores the door btw lol Pinky-Starts in Cam 12 and slowly makes her way out, close the left door when you hear her running. Pinky drains more power and gets faster the more she gets to escape her cove. Golden plushies-Randomly shows up when you put the Cameras down and starts shaking on your desk. Click him quickly, or else. He gives you power when you click him. Darker-Randomly appears in cameras to block your vision, you can spam click the static to make him opaque for a few seconds. Redman-Randomly appears in one of your doorways alongside laughter. Pay attention to where its coming from and shut the appropriate door quickly. He can only show up when the cameras are open. Karva-Much like the Console, now also sits in your office. Once he gets up click him so he can stop draining power. Bluie-He stays in Cam 3 and occasionally says something, when he does, immediately go to Cam 3. You dont need to stay in Cam 3, just going there is enough to detain him from ending your run. Try to prioritize him. Devil-Stays in Cam 8, you must watch him to keep him at bay. If he gets too close, its over. Console-Stays in your office and occasionally activates to drain power. Click it to turn it off. Headless-Is always in your Cameras. Dont stay in them for too long, otherwise, he'll come out. Ronald is gone ;(
Paulor94 thank you for making everything Night Music is Froggy Dinner