Control Scheme: Drag the enemies around with your mouse. Space to make them move towards your mouse. Enter to Pause Game Independent Platform movement with Enemies. After 1 year, I did it. 不死身。不老不死。スタンドパワー!!! The crux of it is to use distance formula to determine which platform you're the closest to when you're touching one of them, then access the DX and DY from an array storing every single platform data. Since Scratch has no 2D arrays I had to use this character: | to seperate the data and then make a Data Access function where you can specifiy the data and field as parameters. Why did it take me that long to figure it out?
Music from Melty Blood Type Lumina. Resurrection Beat - Gathering of Old Blood. Engine base from Griffpatch Tutorial It's my final project on this platform, hope you enjoy this tutorial/toolkit. Like I said before, I'm learning Godot rn to make better games.