Controls: Cursor keys / WASD to move Space to enter doors Q to pick up objects Down Arrow or D to drop objects X to throw fireballs F to become Fire Mario I to get a life (in the game) O to self-destruct (LIKE IN SYOBON ACTION) Level Editor Keys: 0 (zero) to toggle level editor 1-8 to switch tiles, 9 to place enemies: 1 for terrain, 2 for blocks, 3 for semisolids, 4 for progression (k to get the old, smelly, broken checkpoint), 5 for terrain with slopes, 6 for doors, 7 for decorations, 8 for pipe entrances, 9 for enemies (dont ask why there is 2 munchers and 2 jellyfish), power-ups, the endbox and carryable objects. B to change background, M to change music, E to pick tile under cursor, Q to enable or disable auto arranging tiles, hold SPACE to build next to other tiles without changing them R to Reset the level L to Switch Levels P to Toggle Subworld You need to save the project to save the levels when you quit
@griffpatch for some levels https://www.youtube.com/watch?v=Whr6OlkY-Pg&t=108s for red koopa tutorial @FindingPepper3 for EXPANSION and some assets @Lucas999IsMyName for some tile recipes BECAUSE I CANT FIGURE THEM OUT @MFGGames for EXTENTED and luigi @MarioFan171_TM for a script @APaperAndAPen for another script @MUHAMMADEHAN for some enemy scripts and sprites @wdchien for checkpoint because i tried and failed ALL sprites by nintendo i did some fixes NOTE: the project is not exactly the same like in findingpepper's tutorial because he did not make all the features in one game, he made more games with the different features, and my project contains all the features in one project in the editor press h FOR A SURPRISE!