USE Z TO FLAG MINES, OTHER CONTROLS AND MISC. INFORMATION ARE IN THE HINT SECTION. The objective is to clear the board without detonating any mines, using clues about the number of neighboring mines in each tile.
After 4 days of procastination, i present to you: mineswe- [KABOOM] play on turbowarp if you want to https://turbowarp.org/1329432916 Credits to @monster828 for his minesweeper tutorial; however i modified a bit of the code if you compare it to the tutorial PATCH NOTES (V2.11) -Random mode rebalance > Buffed Min. Height and Width increase (0 > 1) > Buffed Max. Height and Width increase (1 > 2) > Buffed Min. mines increase (0 > 1) > Max. Mines now scale with games in a row (V2.1) - Added Best random streak record in extras >it's a cloud variable, so hopefully you can try and beat the current highest random board. - Added Double Flags! > You can use them as double flags too, Nobody is stopping you from doing so. - Hopefully fixed some visual bugs related to double mines. [V2.0 / DOUBLE OR NOTHING] - Added an Extras section! > Do note that it's currently bare bones right now. - Double Mines added! (located in the extras section) - New Flag-related sprites! - 2 new backdrops! - New hints! (V1.01) - Added a new hint (V1.011) - Hopefully fixed a bug involving the win screen KNOWN BUGS: - Being able to reveal 2 tiles simultaneously with 1 click - Being able to interact with tiles even on the win screen (Fixed on V1.011) - Double Mines are indicated as Single mines after winning (Fixed in V2.1)