Finished wires. working on polarity-switching magnets and logic gates next, until we make the full story. I'll try enemy logic after that btw the old levels aren't gone just set level_# to 1 IMPORTANT: The clear unrequired data block was merged with the clear_all_unneeded block. they both did the same thing so i removed one of them. For PCVIII - Team Wolf Added tile to interact with to change the level :D IMPORTANT: Don't set the level_# variable to some level that doesn't exist in the levels list. Don't stop the loading/saving process midway. collectables don't work (no time to fix), but if you want them to, you can do it If you can't save the project, click the clear_all_unneeded block and try again. it clears level logs, the map, and the forcegrid. In case you accidentally lose all progress (i don't think it'll happen again but it can), you can get the previous versions on the level.log list. I made it so that each time you save a level, it logs the previous version of the level in the level.log list. If your project slows down, try clearing this list. Still no functioning wires yet... Guys should we create a forum post or a project for level codes? - Maybe. That could be fun IMPORTANT: Before remixing this project to update it, check if there are already any remixes. remix that version instead. [Also, try not to remove this from the instructions] Instructions: WASD or arrow keys to move Q or SPACE to change polarity. R to respawn LEVEL EDITOR: Press number keys to cycle through the different tiles in that section (2 is Meta Tiles and 3 is comments so far 4 is for magnets, 7 is for interactive tiles 8 is for wire tiles. ) Update log is inside, update it while remixing Made by Team Wolf for PlatformerClashVIII Team Wolf: https://scratch.mit.edu/studios/51422703/ PCVIII: @PlatformerClash-VIII