Maintain and gain velocity to keep your speed fuel replenished while frantically dodging vehicles! Maintain high fuel, style points, and top speeds to receive a good final rank, which also provides you with tokens to enhance your physical abilities in the upgrade shop! Have fun! --CONTROLS-- [SPACE] - Jump [L] - Charge (Gives speed the longer it's held) (Can only be pressed if full) [K] - Powerslide (Boosts speed to 116% momentarily) --ADVANCED MECHANICS-- Jumping transfers 92% of current speed. Jumping out of a slide transfers 98% of current speed. [L] + [SPACE] (Near ledge) (Requires 1+ dash) - Long Jump (+6 speed) [K] (Mid-air) - Down Shift (more gravity) [L] + [SPACE ] (Mid-air) (Requires 90+ dash) - AeroGas (Air Jump + speed) --CREDITS-- thx to griffpatch's Geometry Dash tutorial (ep 1 and 2) thx for Parkour Pursuit's animations thx for Parkour Reborn for the inspiration --UPDATE LOG-- 1.1 - Added EXTRA LIVES upgrade to Upgrade Shop. Changed max Point Booster upgrades from 5 to 3. Changed max Dash Engine upgrades from 5 to 7. Changed max Momentum upgrades from 4 to 5. Changed max Jump Height upgrades from 7 to 8. Added T rank. 1.05 - Nerfed AeroGas, less speed gain from performing it. Buffed Dash, can now be used mid-air. 1.0 - Release! Added a few final touches to the background. Probably one of my most favorite projects to make! 0.9 - Balanced some finicky upgrade issues, and created more ambient sounds. 0.8 - Added sound effects (hell) 0.7 - Added the shop with four base upgrades, and added speed and fuel number counters. 0.6 - Added rank system UI, style points number counter, and style points multiplier. 0.5 - Added start menu, thumbnail, rank system, and token system (shop soon). 0.4 - Revamped hitbox system, and added animations. 0.3 - Revamped movement system, added a lot of decoration. 0.2 - Added obstacles, and dashing. 0.1 - Added basic gravity and jumping. --TAGS-- #game #games #cool #arcade #fun #runner