for now, there is no select thingy. i decided to release this earlier then i was supposed to. -----THERE ARE 10 BALLS RN:---- MELEE Sword - ethan (he/him): gains 0.5 dmg each hit. Dagger- gina (she/her) gains 4.5+ attack speed each hit, she also deals poison which deals 4 dmg every 3.5 secs, and she Deals 2 damage now (Buffed) Hammer- manny (he/him): gains attack speed every sec, the attack speed is also the damage, and attack resets back to 0 when hitting the opponent. And he can't be parryed Axe - lucas (he/him): spin=speed deals 6 dmg. He also can't be parried like manny UNARMED Unarmed - danny (he/him): speed = damage. Giant - griffin (he/it): he's big (obviously) deals 4 Dmg, and can very rarely do 60 Dmg. Trail - trance (he/they): leaves a trail that deals slow Dps, but it gets longer every time it touches the opponent. Speedster - spencer. (he/him): gets faster every time, deals 4 damage, ignores bounce backs. RANGED Bow- bella (she/her): gains 1+ arrows every hit. starts at 1. Crossbow - lenny (she /them/ it): shoots a bolt every 0.4 secs, bolt damage increases by 1 every hit Shotgun - cody (he/him): shoot all bullets at once, scales by 2 bullets a hit. Bomb-bamby (she/her): throws bomb which lead to explosions, that increases size which time it hits the opponent(it deals 6 damage btw(Buffed)). also this is the last 3rd earclacks project i'm gonna for a little while because i want to make more newer things then it just being bouncing balls all the time
@peppino128 for some of the sounds @floppaprogamer9 most of the things in the game was by me. Inspired by Earclacks ofc v1 : REALASE v1.01: the rest of the ranged weapons added