REMEMBER: THIS IS A BETA!!!! I barely even tested this one! Remember when I said that the last update was supposed to use a "state" variable instead of using 2600 different variables to check if we're on the title screen or the world map or things like that? Well, here's that update. I cleaned up a lot of old code along the way. Enjoy! ================★Controls================== Cursor keys / WD / Press left or right to move O, Space or Double-click to run Cat button, C or I to open the cat menu. In the cat menu, Click on the cat you want or press it's number key (left-right, up-down, Alex is 1, Brutus is 2...) Run into a ledge to jump Walk/Run into a wall to wall-climb ============★Level Editor Keys============== 0 (zero): Toggle level editor. Holding space: Only enable tile auto-arranging for newly placed tiles N: Change Level name T: Change sign/locked cat text M: Switch level music. 1-5: Switch tiles. E: Pick tile under cursor. 8: Place cat unlockers (locked cats waiting for you then joins the team) 9: Place enemies, bells, signs, whatever is considered an "enemy" that isn't a cat. Q: Toggle auto tile arranging. R: Reset the level. L: Switch Levels (See levels 1-4). ==============★Map Editor Keys============== 0: Enter/Exit editor Up/Down: Switch Chosen idx up/down. W/A: Switch min bells up/down. I: Switch between world numbers K: Switch between level numbers Space: Add level at the mouse pointer using the Chosen IDX. You can drag and drop levels.
Made by cool people, for cool people (that includes you!) The Scratch Cat Tales Collab Intro: Neutronized, @Heathercat123 and @MARIOWXT Epic idea: @juliangamer524, Neutronized Engine Base: @griffpatch Engine "Meowifier": @Heathercat123 Graphics origins: Neutronized Music: Canine Lotus, Raku and You for playing!