A minecraft-style rendition of my Mario maker projects, with a brand new block engine I came up with. (note that the transparent steve head is where the player begins from. press space to set its new position. similarly with the goal flag.) Note: To save a level, simply remix the project when you have completed the level, then delete the 'BLOCK' sprite, then your good to go! Play it by pressing flag, and edit it by temporarily bringing back the 'BLOCK' sprite, and using it as you would with this game. Controlls: wasd= move block/move player space= place block q= change texture t= toggle between play/edit [hold] r=reset
Credit to Wes64 for the player engine, which I modified to fit the game. thnx wes Versions: alpha 0.1 alpha 0.2: added lava, goal, air, toggle between make/play, and synced the controlls (see Controlls above) alpha 0.3: added water, improved air tile, and added a WIP big mode (press B) alpha 0.4: added a reset TNT, and the ability to save your levels as remixes alpha 0.4.1: added snow for Christmas! and fixed some bugs. alpha 0.4.2: had to disable snowballs as they were messing with the level. the code is still in there tho... alpha 0.5: added stone, added new controls (see controls), and adjusted some of the textures. Coming soon: a new, reworked engine with a cool new ability... alpha 0.6: added background versions of stone and dirt alpha 0.6.1: accidentally broke stevee... oops alpha 0.6.2: found out that it was herobrine that was breaking steve... im working on it tho... alpha 0.6.3: I banished herobrine (hopefully?(I think?(maybe?))) alpha 0.7: herobrines back (im working on it), grass is now 'springy', and snow is back until January 2017