You can use this for anything. Backpack the "player", "level" and "control" sprites into your game, then tweak the variables until you have the right physics. Remember to save your project! (Hide the variables when you're done) Warning: don't delete the "control" sprite. Just hide it if you don't want the joystick - - - I've played too many Scratch games with terrible physics: sliding like ice, no coyote time, not being able to jump at all while going down a slope, buggy hitboxes, and just generally annoying stuff.