Cerberus - 2200 hp | 1\2 Movement Speed Good ol' Andre is unaffected by knockback, takes crits on knockback attacks. Cerberus will slowly walk to his target, and has a cooldown of 3 secs on all attacks, taking damage or touching his target reduces cooldown. Cerberus can either stomp, which creates a damaging shockwave which does 25 damage, 50 damage on direct stomp. Dash, which lunges him forwards and does 25 damage on the first target hit, ricochets off of walls to be able to hit another target. Or throwing his apple when target is far away, doing 20 damage with the explosion. Cerberus becomes +ENRAGED when another Cerberus dies, if that happens. Pray, because there is no saving you now. Guest - 100 hp | 4 Movement speed Guest is a close range damaging fighter, He will charge up a punch and try to punch the enemy, He deals 25 (Crit for 75) damage if he hits, However takes 10 damage if he hits the edge instead. Brickbattler - 100 hp | 4.5 Movement speed Brickbattler is a medium range light damager and a trapper, If he's close to the enemy he will shoot at them with his slingshot dealing 3 dmg per shot. If he's far, he'll place down a bomb that explodes after a while dealing 35 dmg (Crit for 105) with radius. However he can only have 1 bomb at a time and he also gets damaged by them (20 dmg). Parkourist - 110 HP | 2 to 14 move speed A melee fighter that keeps speeding up till hitting the enemy, dealing his current move speed x2.5 rounded as damage. Crits on max speed hit. Skeleton - 70/155 HP | 3/6.5 move speed A basic melee fighter weaker than average, though has a second life with buffed damage, health, and speed but passive self HP drain. Deals damage with a spinning sword. The skeleton does not with a 1% chance sometimes point towards the opponent.
It goes full circle. of coarse, the ballers that were here from the beginning will be treated well. Click at the start (must be in the first second) to spawn Maurice for the funny. Skeleton and Parkourist by @gammatestcomposer. Brickbattler by @WEEGE08.