I've noticed a total lack of regard for the rules of the roleplay (specifically in terms of logic and warfare) the past few weeks. While it was passable the first few instances I have been getting FAR too many complaints about the quality in the roleplay, especially from this week. From here on out the mods and I will be less forgiving in terms of quality control. Here are some things that would violate the rules as mentioned in the general guide as well as other projects posted before the roleplay (links in credits): - Unwarranted wars. This is a very big one. You CANNOT go around invading people for no reason just to stir up activity or map paint. - Instant civil wars. Any civil conflict takes time. You cannot just switch your ideology in a single project on a moment's notice. That is not how it works. - Metagaming. This basically means making actions in roleplay based on out-of-roleplay matters such as your real ideology, beliefs, or gripes with other ideologies. - Having a large army and going to war with it without ANY previously stated mobilization. Mobilize. Prepare economically. You quite literally need to in order to provide any sort of war effort and that takes TIME. This should all be a reminder. These are previously stated rules and I didn't think I had to say that. Violate these and you will get a warning. Get more than one or two and you are viable to punishment as far as being kicked from the roleplay. this into consideration.