Press the green flag to start playing. This is a two player game. It is called chess, and the rules are below: Board Setup: Open the link for a guide to setting up the board: https://regencychess.com/pages/how-to-set-up-a-chessboard How the Pieces Move Each piece has its own unique movement pattern. Standard pieces cannot leap over other pieces, and landing on an opponent's square captures that piece, removing it from the board. (And in this game, you move the pieces be dragging them with your mouse.) King: Moves exactly one square in any direction (up, down, left, right, or diagonally). It can never move into a square where it can be captured. Queen: The most powerful piece. She can move any number of vacant squares horizontally, vertically, or diagonally. Rook: Moves any number of vacant squares strictly horizontally or vertically. Bishop: Moves any number of vacant squares strictly diagonally. Each bishop stays on its starting square color for the entire game. Knight: Moves in an "L-shape" (two squares in one straight direction, then one square perpendicular). It is the only piece that can jump over other pieces. Pawn: Moves forward one square at a time. On its very first move, it has the option to move two squares forward. Pawns are unique because they capture diagonally one square forward, and they can never move or capture backward. Special Rules There are three advanced rules in chess that modify how certain pieces behave under specific conditions: Pawn Promotion: If a pawn successfully marches all the way to the opponent's furthest edge of the board, it is immediately promoted into a Queen, Rook, Bishop, or Knight of its own color. Castling: A special move involving the King and a Rook to safeguard the King and activate the Rook. You slide the King two squares toward a Rook, and that Rook leaps over the King to the adjacent square. You can only do this if neither piece has moved yet, the path between them is completely empty, and the King is not currently in check or moving through a threatened square. En Passant: If an opponent's pawn uses its initial two-square jump to land directly beside your pawn, you can capture it diagonally as if it had only moved one square. This special capture must be made on the very next turn, or the right to do so is lost. Ending the chess game does not end by capturing the king; it ends as soon as one of the following scenarios is met: Checkmate (Win/Loss): The king is under direct attack ("in check") and has no legal moves to escape, block the threat, or capture the attacking piece. Stalemate (Draw): The player whose turn it is has no legal moves anywhere on the board, but their king is not currently in check. The game instantly ends in a tie. Other Draws: A game can also result in a draw via mutual agreement, insufficient material (neither side has enough pieces left to physically force a checkmate), or the threefold repetition rule (the exact same board position occurs three times).
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