Finger's modifier doesn't work rn things I've changed -- University -- Nerfed University's speed 10 Steps each tick > 5 Steps each tick (Reason: it's legit too fast) - gave University an indicator (kinda idk) (Reason: when it starts to chase, it will literally just blitzed the player, not even a person with good reaction time can react to that, they would have to predict when University would start moving) -- Slight -- none, BUT im going to change it so that it doesn't just chase the player (Reason: because good lord all the entities do is just point towards the player and start chasing, I wanted to change that) -- Finger -- changed mechanic (Reason: cause boring) - gave Finger an indicator (Reason: so you would know when it would strike) - changed Finger's design (Reason: just to look cool idk) -- Stick -- gave Stick an indicator (Reason: so you would know when it would start rifting, and where it would rift) - changed Stick's design (Reason: also just to look cool idk) - Credits - @anormalfisheee for the original project Stick's rework is inspired by Telefragger's mechanic from Nullscape (Roblox) SFX from Grace and Nullscape