[SPAWNS AFTER 120 ROOMS] based off of prowl from elevation: https://youtube.com/shorts/sMC0UaW-Ll8? https://youtube.com/shorts/b00M3UP4UmI?si=4fnyaFgVdnhDrUWk si=aTxajjs_rZW9Qa5a. spawns at the start of the lobby then slowly goes into the current room. if it sees or hear an player. then it will start enraging with an short windup before attacking players that it saw or heard. killing them. before despawning after 30 seconds. if it made it to the door in the current without enraging then it will wait for 12 seconds before despawning. second mechanic that can happen after 130 rooms. spawns at the start of the lobby. every heartbeat loop it goes after the next room and then moves around randomly every 5 to 7 seconds. for 80 seconds before stilling still until the next hearbeat loop. so on and so on until it makes it to the middle of the current room. where it stays still for 1 second before gaining speed before randomly move around in random directions really quick for 90 seconds then it despawns. third mechanic that can happen after 150 rooms. it spawns in the lobby ans stays in the lobby for 200 seconds before spawning. fourth mechanic that can happen after 250 rooms. spawns in an random height that either the current room to the lobby is on and then quickly randomly move around for 35 seconds then despawning. fith mechanic that can happen after 300 rooms. will spawn in the lobby and then wait for an few seconds before floating into the current room after that. after a little bit of time. will become fast and randomly move around for a little while before despawning. final mechanic that can happen after 400 rooms. will spawn 10 behind the door in the current room. wait for 1000 seconds or less when everyone is in an hiding spot. before starts rushing into the pevious rooms eventually going into the lobby and then despawning.
[click on them to enrage them] If they arent an pile of merged flesh then they whould say Hello. I Am The Dreaded GATOHAHU THE DISMENM BURURER!. if they had any working vocal cords. due to having multible ears and eyes they can hear almost any sound and see through lockers and walls if close enough.