THIS IS A HORROR-SURVIVAL RP. WARNING / ADVISORY This roleplay contains themes that may be intense for some players. Please read before joining. This RP includes: • horror elements • unsettling creatures • stalking or pursuit • environmental danger • “mild” violence (animal death, character death, and so on) • psychological tension • dark or eerie settings • survival themes • emotional stress • character fear responses • ambiguous or mysterious situations If you are sensitive to horror, tension, or creature‑based fear, please join with caution. Your comfort matters — take breaks, step out, or ask for scene adjustments anytime. I currently do not have a restriction on the amount of oc's you can have ------------------------------------------------------------ PARTY ROLES SYSTEM (applies to every party) ------------------------------------------------------------ LEADERSHIP ROLES ------------------------------------------------------------ Leader Frosthold closed Stormline closed Echomaw open Candlewatch open The primary decision‑maker. Guides missions, keeps order, and carries the party’s biggest burdens. Co‑Leader Second‑in‑command. Supports the Leader, steps in when needed, and balances the group’s direction. Frosthold open Stormline open Echomaw closed Candlewatch open UNIVERSAL ROLES ------------------------------------------- Watchers Lookouts and observers. Notice danger, patterns, and movement first. Anchors Emotional stabilizers. Keep morale steady and prevent internal collapse. Foragers / Scavengers Resource‑finders. Gather supplies, tools, food, and clues. Tacticians Strategists and planners. Map routes, analyze threats, coordinate missions. Keepers Lore‑holders. Understand myths, rules, creatures, and world logic. Fixers Engineers and improvised inventors. Repair gear, build defenses, maintain equipment. Frontliners Protectors and fighters. Take point during danger. Whispers Members the environment reacts to — storms, echoes, spirits, anomalies. Shadows Stealth‑based scouts. Move quietly, gather intel, slip into tight spaces. Sparks Chaotic morale‑boosters. Bring energy, humor, and trouble. Healers Medical, emotional, or mystical caretakers. Burdened Members carrying a secret, curse, wound, or connection that affects the party. ------------------------------------------- SIGNATURE ROLES (unique to each party) ------------------------------------------- --- FROSTHOLD --- Frostwarden Navigates blizzards, ice tunnels, and frozen ruins with unmatched instinct. Chillbinder Reads frost patterns, tracks through snow, and interprets ice‑echoes. --- STORMLINE --- Railrunner Moves across platforms, rails, and derailed cars with speed and precision. Conductor’s Echo The station responds to them — flickering lights, humming rails, shifting signals. --- ECHOMAW --- Resonant The cavern reacts to them — echoes mimic, water ripples, the soul drifts closer. Echo‑Diver Navigates the Echo Tunnels without losing themselves to loops or whisper‑traps. --- CANDLEWATCH --- Flamekeeper Maintains the lanterns and guiding lights that protect the party from darkness. Wickseer Reads smoke, ember patterns, and candle flickers like omens. ------------------------------------------------------------ Each party includes: • 1 Leader • 1 Co‑Leader • Any number of universal roles • Any number signature roles unique to that party • Codeword: C° or F°? And why ------------------------------------------- PARTY PROJECT LINKS (For more info on each party) Echomaw Party Frosthold Party Stormline Party Candlewatch Party Bestiary
FORMS ------------------------------------------------------------ Name / Age / Gender and Pronouns / Orientation (Sexuality) / Party Frosthold Stormline Echomaw Candlewatch (Choose one, please make sure to use the links above so that you are fully aware what you are getting into) / Role / Companion‑Friendly Creature (optional) / Appearance [Describe their looks, clothing, posture, notable features (remember this is a winter rp based in 1996. The storm began in 1982)] / Personality (How they act, think, and react under pressure) / Backstory (Short or long. Explain how they ended up joining their party at least) / Strengths / Neutrals / Weaknesses / Skills or Abilities / Physical, mental, emotional complications (optional, not everyone has them guys but in this rp it is extremely common)/ Fears / Comforts / Relationships (optional) / Extra - Anything else you want to add. (optional) / Codeword ------------------------------------------------------------ Name of your Beast (Unknown/ Unregistered is available) / Beast Species / Age (If unknown, write “Unknown” Storm started 14 years ago for referance) / Size (height, length, or general scale) / Party Territory Frosthold Stormline Echomaw Candlewatch (Choose one. Please check the Beastiary to know what party your beast lives in or near) / Role (What purpose the creature serves in its region: hunter, stalker, guide, anomaly, guardian, scavenger, etc.) / Appearance - Describe their body shape, textures, colors, eyes, limbs, posture, movement style, and any unique biological or supernatural features. (Remember: this is a winter RP set in 1996. The Storm began in 1982, so creatures may show frost mutation, echo distortion, or environmental adaptation) / Behavior - How the beast acts, hunts, hides, communicates, reacts to humans, and survives the Storm / Strengths / Neutrals / Weaknesses / Instincts - What they are drawn to, avoid, or react strongly to / Fears - Even monsters fear something / Comforts - What calms or stabilizes the beast (environment, sounds, temperatures, objects, etc.) / Relationships (optional — bonded humans, rival beasts, packmates, enemies, etc.) / Origin - Where this beast came from, how it formed or evolved, and how it ended up in its Party’s territory / Extra - Anything else you want to add (optional) / Codeword / -------------------------------------------