ts gonna be hard to animate but uh... frick it, we ball Passive 1: Full-Fledged: John doesn't have cooldowns, being replaced with a energy meter. Every ability lowers the meter, and when hitting full, John will be unable to move for 2 seconds while recovering and resetting the energy meter. Passive 2: Restless: If Jane gets banned, John will be given a 50% damage boost, and his fourth ability gets replaced. (being set to 4B) Ability 1: Launch: John will throw his bat forward, if hitting the admin, he will rush forward and hit them 3 times, doing 50 damage. Has an endlag of 0.75 if missed. Lowers Energy by 25%. Ability 2: KABOOM!!!: John will aim toward the mouse, and hit a bomb with his bat, launching it to the mouse. Does 30 damage in an area. Does not get effected by the Restless bonus, instead the bomb moves faster, and the wind-up is shorter. Lowers the energy bar by 10%. Ability 3: Parry: Goes into a blocking state for 0.9 seconds, if hit during this, John will swing dealing 15 damage. Lowers Energy by 5%. has endlag of 1 second Ability 4A: Swap: Switches to Jane Doe Ability 4B: Skullbreaker: 1.5 Second Wind-up, then a swing with his bat. Does 100 damage and the admin cant use abilities for 2 seconds (except m1). Fills Energy by 100% if landed, and 75% if missed.