How to use? Read this: 1) make a custom block 2) name it: „set camera zoom to:(Camera zoom)“ 3) make 2 variables per sprite. „Originalx“ and „originaly“. Add numbers for each sprite. 4) define this for each costume: Define _set camera zoom to: (Camera zoom)_ Set size to: ((Camera zoom)) Set x to: ((originalx)*((Camera zoom)/(100))) Set y to: ((originaly)*((Camera zoom)/(100))) 5) at the end of the main scripts, add this: Set |Originalx| to (x position) Set |Originaly| to (y position) Set camera zoom to: („your choise“)
myself lol